Showing posts with label Cartography. Show all posts
Showing posts with label Cartography. Show all posts
Thursday, 2 October 2008
A Tutorial on Fantasy City Building
This is part of an ongoing project on how to realise and build cities from the imagination. Click the image below to download chapter 1.
Summer / Fall Issue of the Cartographers' Guild E-zine released!
Tuesday, 29 January 2008
Latest Map
Thursday, 4 October 2007
Incredible Coincidence
Dawn is delivering a lecture in Vienna at an annual Symposium she organises for the market research industry. As part of her powerpoint presentation she wanted a map of the Austro-Hungarian Empire but against modern borders. I produced this for her:

Last weekend, I was at the community rubbish tip getting rid of a load of packaging material. As I was heaving it onto the tip, I spotted by my foot the corner of a piece of paper with the words 'Austria-Hungary' on it. I pulled it out and there was a pristine Bartholemew map of the AH Empire, circa 1910, pictured below:


Last weekend, I was at the community rubbish tip getting rid of a load of packaging material. As I was heaving it onto the tip, I spotted by my foot the corner of a piece of paper with the words 'Austria-Hungary' on it. I pulled it out and there was a pristine Bartholemew map of the AH Empire, circa 1910, pictured below:

Tuesday, 7 August 2007
Tuesday, 12 June 2007
Monday, 14 May 2007
A Game of Pikes II
Friday, 4 May 2007
A Game of Pikes I
The Cartographers' Guild is running a monthly competition (just for fun). The theme is to design a boardgame fit for a king. Here is my effort. It's still something of a work in progress. Personal crits:
1. The wine glass is too 'cloudy'. Not sure why.
2. The candle texture looks awful, it's going to be a tough one to do as Bryce doesn't support sub-surface scattering.
3. The candle flame looks awful (probably better done in post).
4. The parchment looks too 'flat' and needs a bit of body and crumple lines. It also needs to be a bit more ragged around the edges, an alpha map should fix that.
5. The shadows are a little too soft and the light strength too high.
6. It would be good to have more symbols on the map (weather? runes?) and the playing area could probably use a little more colour detail (rivers and mountains).
1. The wine glass is too 'cloudy'. Not sure why.
2. The candle texture looks awful, it's going to be a tough one to do as Bryce doesn't support sub-surface scattering.
3. The candle flame looks awful (probably better done in post).
4. The parchment looks too 'flat' and needs a bit of body and crumple lines. It also needs to be a bit more ragged around the edges, an alpha map should fix that.
5. The shadows are a little too soft and the light strength too high.
6. It would be good to have more symbols on the map (weather? runes?) and the playing area could probably use a little more colour detail (rivers and mountains).
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